AI Insights · Timothy · January 2022
Top 5 Roguelike Games on Android in Slovakia in Q4 2021
Discover how the top 5 Roguelike games performed on the Android platform in Slovakia during the fourth quarter of 2021, based on data from Sensor Tower.
During the fourth quarter of 2021, the top 5 Roguelike games on the Android platform in Slovakia showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.
Hero Wars: Alliance saw a fluctuating performance in weekly revenue, peaking at around $4.6K in mid-October and closing the year at approximately $3.8K. Weekly downloads for the game increased steadily, reaching a high of 1.4K in mid-November. Active users also demonstrated an upward trend, peaking at about 3.9K in mid-November and ending the quarter with around 3.5K users.
RAID: Shadow Legends experienced notable peaks in weekly revenue, especially the last week of October, hitting around $13.3K, and closing the year with $10.9K. Weekly downloads also saw a steady increase, reaching 906 in the week of November 22. Active users peaked at approximately 3.6K in late November, ending the year at around 3.1K.
Hero Squad! had modest weekly revenue, peaking at $45 in mid-October. Weekly downloads showed a significant drop towards the end of the quarter, starting from 674 in mid-October to just 100 by the end of December. Active users followed a similar trend, peaking at about 1.3K in mid-October and dropping to around 444 by the end of the year.
Archero had a relatively stable weekly revenue, peaking at $493 in the last week of December. Weekly downloads fluctuated, peaking at 432 in late November. Active users for Archero remained fairly consistent, peaking at around 4.7K in late November and closing the year with about 4K users.
Idle Heroes showed a peak in weekly revenue at $1.2K in both late November and the last week of December. Weekly downloads saw an increase, peaking at 325 in the first week of November. Active users remained fairly stable throughout the quarter, peaking at about 1.6K in early November and ending the year with around 1.4K users.
For more detailed insights and data on these games, visit Sensor Tower.